

But otherwise the bay is fairly open, and the cops can often be picked off long before they are in range to shoot back. Running between the bays allows some control of the spawn rate, and offers a little protection. The foot cops spawn at a reasonable rate, and usually out of sight in the next room. If the bike does get a flat, then grab the boat parked inside one of the bays, and drive to the dry dock with the NRG-500 Challenge to get another bike. The cops don't usually spawn until CJ gets off the bike. I show up on bike and park it in one of the a alcoves deep inside the bunker, then try to get away from it quickly so the tires don't get shot. There isn't any armor or food available, but it's outdoors, so CJ can ride in and out when needed and choose where to get health or armor as needed. It's covered, so the helicopters aren't a threat. Vehicles don't spawn there, so I don't need to worry about swat cops or cops with shotguns. Since SF is still restricted, the wanted level can't go above 4 stars, so the bunker at the navy base isn't any more dangerous than anywhere else. I finally ended up inside of the bunkered docks at the Naval Station in San Fierro.

The police stations worked fairly well, but the complex geometry of the stations made it difficult to control the spawn rate, or escape to safety when needed. I was looking for an indoor area where CJ had access to armor or food and was safe from helicopters or cops with uzis. But drug dealers don't spawn fast enough to be useful for anything other than collecting a little money. Bamspeedy later discovered that drug dealers were worth the same amount of respect as cops. Besides, the method increased respect fairly quickly, but didn't improve any weapons stats. But I found the method to be frustrating because the cops have a nasty habit of busting CJ through the fence. He had worked out a method of using cocktails near the bribe in the gully by CJ's house in LS (a little northwest of the Stadium) to torch the cops that respond with a wanted level. I was working with bamspeedy1298 at GameFAQs (author of the Stats FAQ) to discover various methods of increasing the Respect stat. This doesn't work for Burglary missions, which alway increment the attempt stat. If you have already completed missions like vigilante or firefighter, then replaying the mission will not increase the mission attempts stat. Vehicles can be stored in the Johnson house garage without trigging the Grove Street audio message by starting a vigilante mission and using the 60 second timer to get in, park the vehicle, and get out of the neighborhood. It took a Hotring Racer and a Sandking to the SF garage. Most vehicles have no trouble making the jump across Flint Intersection from LS to SF. Patriot: Common vigilante or firefighter spawn at all levels. Hotknife, Phoenix, Euros (who cares): Spawned during 1st two levels of the vigilante mission.
#Gta san andreas black boxville locations how to
Turismo (random LV spawn): Use the center divider to launch and tumble the vehicle over the rail of the LV to Palomino bridge.īullet (next to bribe near SF docks): Jump across the channel of Flint Intersection.īloodring Banger (SF stadium after completing Bloodbowl): Jump across the channel of Flint Intersection.īandito (west beach of SF): Jump across the channel of Flint Intersection.įlint Monster (trailer park at Flint Intersection): Still haven't figure out how to get it back to LS. Sandking (Big Ear, need one with hydraulics): Lift hydralics to climb the rail on the LV to Palomino bridge. Use east rail to avoild sliding down the slope into the water. Park the nose against rail, then push it on over. Sea Sparrow (Sherman Dam, north of Airstrip): Use a tow truck to park and pull it out of the garage at the Verdant Bluffs safehouse.ĭune (LV stadium after completing Kickstart): LV to Palomino bridge the freeway, not the train bridge.
